THINK. DESIGN. TRANSFORM.

I am a user experience researcher/designer interested in working in an interdisciplinary environment,
uncovering deep insights about user's behaviors, attitudes, dreams and desires.

My Skills

Latest Projects

Hi, I'm Juhi.

A user experience researcher/designer, based in San Francisco, California, interested in working in an inter disciplinary environment uncovering deep insights about people’s behaviors, attitudes, dreams and desires.

A masters level grad in design thinking and leadership, passionate about building empathy by designing with people.

Background in graphic design, worked as a graphic designer in a retail environment.

Have experience in working with corporates and start ups, with international research experience.

If you need someone with a detailed knowledge of design, who embraces ambiguity while solving problems as a part of a team, feel free to drop me a line.

Please click here to download a PDF of my Resume.

My Works

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Mobile User Research

Intel



User Interview
Client: Intel UXE
Location: Bangalore, India
Role: Project Manager and UX Researcher

Intel UXE group wanted to have a deeper understanding of the emerging trends in the mobile/tablets industry in India, in order to develop a platform appropriate for this market.

The goal of this project was to understand experience implications, successes and pain-points of technologies and solutions already deployed in the market by analyzing products, services, apps, marketing strategy and user's perspective. Targeted participants were men and women between the age of 18 to 35.

First, we collected exploratory data through informal conversations, immersion, literature, and expert interviews.

Contextual Grounding

We spoke with college students and working professionals to understand their usage of smartphones and tablets. We discussed the factors and influence while making the purchase decision, their everyday use of devices, with family and friends. We also discussed their fulfilled and unfulfilled expectations with their service providers. Key findings were that the users were spending a mojority of their device time on social networking apps and playing games.

We visited retail outlets to gain an insight into the device-buying experience. The stores we visited were single branded, multi branded and small shops. Key findings were the trustworthiness and a better experience at the small shops rather than the 'alienating' larger stores.

Further Data Collection

We conducted expert interviews with high end users to gain insight into their extensive use of devices. We wanted to understand their ways of using multiple devices, at home and at work. We spent time with college students observing how they used their devices in the presence and absence of their friends and family.



Secondary Research

We began secondary data collection to do a competetive landscape analysis of mobile solutions that are already deployed in the market. We found out that due to the recent 3G scams and unreliable business models, the local handset manufacturers were forced to either shut down or merg into other established companies. Also, Value Added Services (which is popular as a telecommunications industry term for non-core services, or in short, all services beyond standard voice calls and fax transmissions), is turning into a primary source of revenue for mobile operators.





Four themes were synthesized from primary data collection and secondary sources.

Analysis Process

Analysis was ongoing throughout the process. We put up interesting quotes and stories of users, along with important secondary research on the walls. We created affinity diagrams grouping together key insights as they emerged. We abstracted themes out of these diagrams and made sure these connected clearly back to the people’s stories. We were able to derive 4 themes after a second round of abstraction.

Identifying Opportunity Space

We held a brainstorming session, focusing on the 4 themes that emerged frmo the analysis process. We brought in people, who were unaware of the process, including other designers, researchers, expert users and general users. (These users were defined earlier in the process)

We diverged on each of the themes as a major function of a new mobile device. And then converged to an abstract level of the ideas generated for new device concepts. Our conclusion took into account people’s stories, behaviours, trends in the market.




Data Analysis

Through the results of the sorting activity, 'crowdsourcing as a software solution' was identified as a specific opportunity space.

Product Lifecycle Research

Siemens Healthcare

Client: Siemens Healthcare
Location: Bangalore, India
Role: UX/Design Researcher

Siemens wanted to understand the landscape of ultrasound devices in semi-rural Indian markets. The goal was to identify challenges faced by doctors, medical staff and administrators of medical centers and highlighting opportunity areas for Siemens.

Location Rationale

Research was conducted across 5 locations in Karnataka, India. Our focus was on towns (settlement with population over 20,000 inhabitants) and Tier II/III cities where there is a lack of access to medical facilities (with medical devices in working condition) but awareness and demand is quite high due to education levels and economic conditions.

Participant Criteria

Device Operating Doctors, Medical Staff and Clinic Administrators at Diagnostic Centers and Clinics.

Definitions:
Diagnostic Centre: A facility which has multiple(5-7) diagnostic devices which are operated by a group of doctors (3-7).

Clinic: A facility which has 1-2 devices which is run solely by a single doctor.

Medical Staff: Device technicians and other support staff for operating , cleaning and maintaining medical devices.

First, debrief sessions were held with the researchers. All data was represented externally using whiteboard sketches, post it notes and some note taking.

This analysis led us to clearly define the participants experience into a product lifecycle experience.

 



Card Sorting Activity

Research Methods

  • Ethnographic Observation
  • Contextual Inquiry
  • Cognitive Walkthrough
  • Card Sorting



  • Data Synthesis on Whiteboard


    Product Lifecycle Categories


    The insights drawn from the data collected were mapped to the product lifecycle.



    Insights mapped to Categories

    Opportunity spaces were identified within the lifecycle based on the insights.



    Opprtunity Spaces within Product Lifecycle

    Designing Concepts through Brainstorming

    We held brainstorming sessions for each of the opportunity spaces, in which we brought in people from Siemens and other designers. For each opportunity space, we shared the challenges faced by the users, focusing on which we generated a great number of ideas. These ideas were condensed and made sense by the team and developed into basic concepts, that were shared with Siemens.

    Solution Concepts

    Virtual Installation Planner

    Ergonomically Designed Furniture

    Customized Probes for Local Context

    Product/Interface Usability Testing

    GE Healthcare

    Client: GE Healthcare
    Location: Dhaka, Bangladesh
    Role: Project Manager and Usability Researcher

    GE Healthcare wanted to conduct customer research and usability testing in Bangladesh, with sonographers of varied skills. Five devices were tested for their interface and product attributes.

    Research Methods

    In order to collect relevant data, we conducted research through task analysis, observation and heuristic evaluation. We also asked the users to fill in surveys that help us understand their product preference in term of their attributes. All the data collected was mapped to user experience metrics that were defined for a fulfilling user experience.



    User performing a task

    First, we collaborated with the client to understand the device functionalities in order to create field guides.


    Setting up usability lab

    We commissioned local vendors in Dhaka, Bangladesh to provide the team with lab equipment. We also hired a language translator for moderation. The lab was set up in a home based clinic where patients came in for ultrasound testing.

    Conducting Testing in the Clinic

    The translator and the moderator ran the usability tests with multiple devices with each sonographer in the patient room. While the moderator noted the time taken for each task, probed when needed, they were being observed in an adjacent room inside the clinic by other researchers and the client. At times of power cuts, the entire observation, note taking and time notes were being done by the moderator inside the patient room.


    User performing a task


    Data Collection

    The data collected gave us insights into the experience of users with the device interface and product attributes.
    The observation metrics focused on experienced and inexperienced sonographers and was focusing on-
    - task success or failure
    - use error
    - seeking any kind of help
    - difficulty/confusion
    - voluntary comments
    - time taken to complete a task
    - number of attempts made
    The subjective data was based on how a user felt during a task specially at times when they were unable to move forward, made an error or had to repeat a task.

     


    The analysis aided in the creation of performance and software requirements for new ultrasound market of ~17million.



    User performing a task



    User filling a questionnaire

    Interactive Voice Response System (IVRS) Testing

    BBC World Service Trust



    Usability Testing
    Client: BBC World Service Trust
    Location: Bihar, India
    Role: Project Manager and UX/Design Researcher

    BBC WST inititated an IVRS for frontline healthworkers focusing on shaping demand and practices to improve family health in Bihar, India. At this time, they wanted to improve the IVRS based on the user needs generated through usability testing.


    IVRS Training for Healthworkers

    The IVRS training tool is divided into courses accessible to frontline health workers through their mobile phones by dialling a number, similar in nature to a customer care service. Specific instructions about navigating through the training course are provided at the beginning and end of each lesson by a male voice. All the lessons in the course are presented in the voice of a lady doctor (Dr. Anita). At the end of each chapter there is a quiz that tests the knowledge of users around the information shared in each chapter.



    Research Locations

    Research Location

    The districts (in Bihar) selected for research were based on parameters such as geographical distribution, urban and rural distribution and frontline health worker distribution. We conducted research in three of the eight priority districts, namely Samastipur, East Champaran and Patna. These particular districts were selected as representatives of the three dominant regional languages of Bihar, namely Maghai, Maithli and Bhojpuri. Each selected district was representative of one distinct language in order to validate the receptivity of script of the IVRS content across different regions in Bihar.

    As the focus of the research was on the rural population, remote blocks in each district were selected as research locations. Usability labs were set up within each block, in close proximity to the villages, to facilitate easier commute of the frontline health workers.


    Participant Recruitment

    Participants for phase II of research included different profiles of frontline health workers, namely ASHAs, AWWs and ANMs. A total number of 18 frontline health workers were selected from lower SEC backgrounds. The CKS team selected 2 ASHAs and 2 ANMs in East Champaran, 2 ASHAs, 1 AWW and 2 ANMs in Samastipur and 2 ASHAs, 5 AWWs and 2 ANMs in Patna. The research team ensured that the sample distribution was representative of a wider target audience and varied based on their age, literacy, experience level and mobile ownership (sole or shared).


    Research Methods

    Usability Testing: In order to understand the user-friendliness of the proposed prototype, we conducted usability testing for two to three hours with frontline health workers (ASHAs, AWWs, and ANMs) in a controlled lab environment.

    Task Analysis: During the test, each user was asked to perform specific tasks related to navigating through various sections of the certificate training course. For instance, they were asked to call up the IVR number to listen to the welcome message, and access the lessons within the chapter, navigate from one lesson to the other, and play the quiz at the end of the chapter.

    Contextual Interviews: After each task, we conducted contextual interviews that helped us determine the participants ability to recall and understand the content and navigation instructions.

    Observation: The research team also observed the facial expressions and body language of health workers in order to understand their levels of engagement while performing the tasks and their satisfaction levels.




    User calling the IVRS

    Conducting Research

    We conducted usability testing for two to three hours with frontline health workers (ASHAs, AWWs, and ANMs) in a controlled lab environment. The frontline health workers were provided mobile phones to perform the tasks. Each user was asked to perform specific tasks related to navigating through various sections of the certificate training course. For instance, they were asked to call up the IVR number to listen to the welcome message, and access the lessons within the chapter, navigate from one lesson to the other, and play the quiz at the end of the chapter.

    We observed the ease of navigation and the errors made by the health workers. At the end of each task, we probed into their ability to recall and understand the content and navigation instructions.

    Upon completion of all tasks, we sought specific inputs around relevance of content, presentation of content (e.g., language, speed, voice and tone), and course structure and length. We also probed into cost perception and effective promotion channels to allow successful implementation of the service

    The observations and insights were extracted for different aspects (of the frontline health workers responses to IVRS) like navigation, content type and presentation, value and cost perception and promotion. These were used to formulate recommendations to address the shortcomings in the IVRS and inform improvements and changes.


    Day Care Experience Design

    HAWTHORNE COMMUNITY CENTER



    Hawthorne Community Center, Indianapolis

    Client: Hawthorne Community Center
    Location: Indiana, USA
    Role: Design Researcher

    Hawthorne Community Center, located on the near west side of Indianapolis, has been a multi-service center for over 80 years. Hawthorne has served residents of the area in a variety of ways and their programs continuously evolve in order to meet the needs from within the community.

    In 2007, Local Initiatives Support Corporation (LISC) adopted a new strategic plan to realign programs and resources in a way that promotes neighborhood-led comprehensive community development. This new plan addresses neighborhood life as a whole. Looking beyond just the housing units that make up the community, understanding the needs of the residents are critical to creating a lasting, positive environment. We were engaged in this research project to support Hawthorne's comprehensive community development strategy as part of the People-Centered Design Research Methods.

    We approached design research by looking deeply into the lives of people, resulting in new insights about their desires and needs. Participatory design research methods allowed Hawthorne users to directly be involved in developing actionable insights for identified opportunity areas.





    Participant Sampling Process

    Research Participants

    We engaged Latino families who participated within the Working Families' Program at the Hawthorne Community Center. Throughout our partnership with this specific group at Hawthorne, we explored the everyday lives of our partner family, and how they were empowered or relied on the Hawthorne Center for their needs and desired experiences.

    Specific sampling and understanding participants Initially our group identified three populations of interest within Hawthorne:

    • The Latino population, as majority participants at Hawthorne
    • Working Families, as a key program at Hawthorne
    • Children as future citizens of community
    By synthesizing these interests, we identified our ideal participants as Latino families that are utilizing Hawthorne's Working Families Program, and who have at least two children between the ages of 8 to 13 (the preferred ages of the children were based on developmental communication standards). We used these criteria to request research participants.




    Research Methodologies

    Research Methods Development

    The design research tools developed for the children's experience, were designed to understand how Hawthorne empowers the social and intellectual skills of children in different age groups.

    We developed the tools keeping in mind the respective age of each child. We tried to be cautious of not overwhelming the kids. We made sure that the tools given to them were fun, and did not appear to be boring. We also kept in mind the short attention span of the average child. A disposable camera, a diary scrapbook, and a card game were given to the children. Each tool was designed specifically for one of these three age groups:

    • Preschooler (3 to 5 years old): one 4-year-old sample
    • Middle childhood (6 to 8 years old): one 8-year-old sample
    • Middle childhood (9 to 11 years old): one 9-year-old sample, one 10-year-old sample





    Participatory Research Tools


    User Engagement and Data Collection

    While meeting with the children, we introduced the various tools they would be using. Example activities were demonstrated to ensure the children understood each part. Three weeks were spent collecting data. Keeping the children involved with the research a significant challenge. It required several scheduled and random visits to obtain completed materials. We subsequently, consulted with the kids about the material they returned, to gain greater insight into their responses. Ultimately, we received three cameras and one diary.




    Analysis in Action

    Data Analysis and Synthesis

    In analyzing data, we applied three conceptual frameworks and found patterns of meaning from the collected data. Some of the patterns that we found were:

    Emotional/Social: In our sample group, all the data collected indicated that Hawthorne Community Center had a large effect on their social behaviors related to making friend, interacting with family, creating sense of future, and broadening engagement with outsiders.

    Mental/Cognitive changes: Since the ages ranged from 4 to 11, and at different education levels, their mental, cognition and manner consciousness could have an impact and a big difference on their intellectual capacity.

    Physical Locations: Their routine was highly dictated by their physical locations, from home to school, to Hawthorne, and back to home. This pattern dominated their lifestyle and was very evident from the data that was collected.


    By observing their range of experiences, and making sense of the many challenges, problems and opportunities identified, we created a challenge statement intended to produce actionable outcomes: How might Hawthorne provide or facilitate meaningful family experiences?




    User Experience Map



    Situational Learning

    By integrating educational and experiential activities into the families daily lives, this program intends to target specific learning styles appropriate for a given situation. In doing so, this program will address both applicable knowledge and emotional connections while being mindful of practical constraints.


    Proposed Solution

    Mutual learning through lived experience is a model for integrating English skills and confidence- building into everyday experience As a result of experiences gained through design research methodologies, this solution matrix is framed within the lived experience of clients in the Working Families Program at Hawthorne Community Center. By using lived experience to facilitate the teaching of English skills, parents will gain much-needed practical knowledge, while children will learn about planning, decision-making and self-reliance.



    Program Development Model

    User Experience Research

    PIF World

    Employer: PIF World
    Location: Amsterdam, Netherlands
    Role: User Experience Researcher

  • Responsible for designing, conducting, analyzing, and reporting on user-centered design research and usability testing for the company website, including identification of user needs and goals, task and workflow modeling.

  • Conducted usability research both online and in the field and provide recommendations for improvement.

  • Served as a member of a team that acts as a 'repository' of research-based usability knowledge.

  • Worked with project business representatives and team members to test business requirements using heuristic/qualitative methods.

  • Determined user needs by conducting task-focused analyses.

  • Worked with developers to test proposed functionalities.
  • Social Awareness

    Quicksand

    Client: Quicksand Studio
    Location: Delhi, India
    Role: Design Researcher

    The goal of this project was to understand the level of awareness of the Right to Information Act in India. Right to Information Act 2005 mandates timely response to Indian citizen requests for government information.


    Data Collection

    Contextual Grounding

    I spoke to common people, RTI Activists, Journalists and non-profits to understand the ecosystem of RTI not only from a systems level but from a citizens level perspective. I was trying to get a sense of how easy or difficult was it to file an RTI and get information, and if what people doing after getting information through this system.

    The design process I followed in this project was both divergent and generative. A lot of probing in between conversations helped me understand poeple's motivations, pain points, success stories and the consequences related to their RTI experiences.




    Righ to Information Application Process

    To begin with, RTI was a household name. All participants, whether they had filed an RTI or not, knew what RTI was and how they could benefit from it.



    RTI Overview

    Challenges

  • RTI just 5 years old

  • RTI process is haphazard

  • Citizens do not receive information: Tiring and time consuming

  • Process of filing an application

  • Government language is difficult to comprehend

  • RTI gives information only, its passive, does not guarantee any action to be taken

  • 8 RTI activists have been killed in 2010


  • RTI in the media

    It is essential for people to say no to bribery and have a proactive attitude towards the societal conditions. Along with this, systemic changes need to be made to ensure a smoother RTI application process. Both these factors will contribute towards empowering people with the Right to Information Act.

    Visual Design Research

    UNITED SPIRITS

    Client: United Spirits
    Location: Delhi, India
    Role: Moderator and Analyst

  • Moderated ZMET interviews and conducted analysis for ZMET (Zaltman Metaphor Elicitation Technique) Insight Transfer Process.

  • Conducted visual design research as part of the moderation, eliciting visuals as metaphors, in order to capitalize on key subconscious / emotional brand drivers, and to develop compelling Brand Narratives and Communication Ideas.

  • Prepared reports with clear conclusions to represent insights and findings, and develop tangible and actionable recommendations, also by managing and utilizing cross-team resources and creative input.

  • Case Study: UB Signature Whiskey - Developing Brand Narrative

    We unearthed the mind of Signature and competitive whiskey drinkers in India, in order to capitalize on key subconscious / emotional brand drivers, and to develop compelling Brand Narratives and Communication Ideas.

    Interviews

    We interviewed respondents to explore their subconscious feelings and motivations about
  • Signature Brand - emotional experience and drivers
  • Emotional Experience of Living Life to the Fullest



  • Visual elicited from Participant

    Analysis

    With the help of the data collected through interviews and visual interpretations, the following frames were identified.

    For the Brand-

    Calming Force, Uplifting Force, Self Expression


    For the "Living Life to the Fullest" Experience-

    Journey, Balanced Resource, Connection, Self Expression



    Interacting Emotions/Metaphors

    Uplifting and Calming Force Duality and Self Expression were identified as interacting elements between the two spaces of the Brand and the emotional experience of Living Life to the Fullest.
    “I savor the moment of calm, feel the burning spark to perform (Uplifting and Calming Force Duality). WIth increased self belief, I stand out and step ahead. (Self Expression)” - Respondent.


    Several Brand and Communication Ideas were constructed that reflected the Subconcious Motivational Experiences from the two insight spaces.

    A Brand narrative video was created that conveyed a vicarious experience of the Insights based Brand Story. These videos were full of key visual cues and powerful emotional frames and metaphors to activate specific emotions targeted, of the communication idea - Dimensions of a Man.



    Insights based Brand Story

    Grocery Shopping Experience Design

    INDIANA UNIVERSITY



    Shopper at a grocery store
    Client: Indiana University
    Location: Indiana, USA
    Role: UX Designer

    In a course on human computer interaction, I conceptualized modeling of the user experience and the information architecture design, applied ethno- graphic investigation and contextual design for interactive systems, ensured usability of the interactive application, through a case study on grocery shopping experience.

    Contextual Grounding

    The Grocery Store environment and the act of shopping for a household is a complex, time intensive and busy and can further stress the shopper due the the monetary nature of the activity. Managing shopping lists and the needs of various members of the household can be complicated due to specific family member's dietary or culinary needs. The shopping environment can often be confusing due to the store's unclear layout, overwhelming due to the number of options and their varying costs. For particularly budget-minded shoppers, managing coupons and keeping track of sales items adds to the complexity, especially when the shopper is trying to add up their purchases accurately while doing all the other tasks required of them.

    Additionally, the grocery store's current environment of high turnover, complex inventory and competition from other markets can make it hard for grocery stores to help shoppers find and select products within the store. This can reduce sales and by extension cash flow into the stores.





    Shopper using a list

    Data Collection

    We conducted three Contextual Interviews. All subjects were the principle grocery shoppers within their home, with one being single and shopping for food that she will prepare for herself, both of the remaining subjects were shopping for a household of two people with one being the principal food preparer and the other sharing food prep duty with the other member of the household. The interviews took place in generic and specialty stores: Saraga International Market, Marsh and Walmart.

    Initial Observations

    - All subjects utilized lists as aids to organize and remember items to purchase
    - One subject was free-form, looking for an interesting experiences over efficiency
    - One subject relied on friends to help make decisions
    - One subject was mostly time and money conscious
    - All subjects made at least one major weekly grocery trip
    - One subject purchased foods for herself
    - Two subjects acted as the main shopper for the household

    Based on the findings and consolidated work, culture, physical and artefacts model, we created affinity diagrams and found five emerging themes.




    We derived requirements from the affinity diagrams and designed a conceptual model based on it. The Key Requirements were saving money, profiling tools, list creation, form factor, time saving and aid in shopping.




    Whiteboard sketches
    Through our research we discovered that lists were a common artifact in the shopping environment, so it made sense to build the interface around a list metaphor. The list acts as an access point for items that need to be purchased on that particular shopping trip.

    Conceptual Design

    Users would be able to access their pre-created online shopping list by scanning their frequent shopper card, this would essentially log them in to their online list. Conversely, we did not want to leave out people without frequent shopper cards, so they would simply build their list as they go through the store and select items.

    Items added to the list would automatically be arranged in chronological order (produce, aisle 1, aisle 2, etc.) taking people through the aisles and also telling them which aisles items can be found in. As items are scanned by the built in scanner they are checked off. Each checked off item displays information about price, location, coupon discount and allows you to change quantity. As items are scanned they trigger contextual advertisements and specials. Additionally, the device would allow people to browse through recipes that use some of the ingredients on their shopping list and recommend additional items they should purchase to complete these recipes.


    Conceptual Model

    Prototypes

    Unintended Consequences

    INDIANA UNIVERSITY



    Innovation Development Process
    Client: Indiana University/PRIIO
    Location: Indiana, USA
    Role: Project Manager, Design Researcher, Designer

    The purpose of my thesis was to identify unintended consequences of innovations, that can be done by understanding the complexity of a social system. This complexity can be understood by identifying patterns using a visual tool.

    The visual tool is used as an amplifying device to be an external representation which can help in pattern identifica- tion for a knowable future. Humans have the unique capacity to see the parts in relation to the whole, and therefore to see patterns and inconsistencies.

    My thesis research claims that a visual tool can enable collaborative working teams within an organization to identify patterns in complex social system.

    Research Questions

    The complexity of a social system-multilayered interactions be- tween people and systems- often results in surprising interac- tions and unintended consequences. Research shows that this complexity can be better understood if we look for patterns, connections and causal relationships in a social system and that can lead us to planning for a knowable future. Since the corpo- rate sector is accountable for two-thirds of global trade they are more capable of handling the complex issues that our plan- et faces today- declining economy, melting icebergs, etc., they play a critical role in solving these challenges while building their businesses. Since our mental resources for visual inven- tion, as embodied in visual mental imagery, were originally bet- ter adapted for perceiving and acting on the immediate present, than for imagining the future, the purpose here is the develop- ing of a visual tool to understand complexity in a social system.

    Adding Context

    I identified PRIIO, a product innovation firm based in Indianapolis since it is an innovation firm in which they work as a collaborative team. Also, they have their own innova- tion process that they follow in order to execute their projects. I divided my research in a basic timeline dividing them by i. observation and analysis, ii. Link insights into a framework and identify opportunity space, iii. Ideation, prototyping and feedback. First, a research methodology was developed to understand the collaboration styles of a working team within PRIIO, their ways of interaction, their ways of following their process during the initial stages, their usage of tools and/or visual tools and if at all they iden- tify patterns during any stage of their process.

    How might a visual tool enable collaborative working teams within an organization to identify patterns in a complex social system?


    Sub-Questions:

    1. In what ways can a visual tool help to visualize the whole problem while working on individual parts?

    2. How can visualization help people working together identify types of themes of recurring events or causal relationships that are interconnected in a social system?

    3. In what ways can people working together engage with visualization of patterns?

    4. How can pattern identification help the fundamental learning units produce appropriate outcomes?
    Initial Analysis

    Liz Sanders Design Research Model
    Linking Analysis to a Framework



    Shift in Focus Area

    Based on this analysis, the focus of my thesis shifted from identifing patterns in a complex social system of the consumers to the complex social system within PRIIO's team.


    Data Collection

    Survey: A few members of the team, the engineer and the industrial designer participated in filling out a questionnaire and in making and ar- tifact that will help the researcher to understand their experience during the initial stages of their design process. It was important to take note of their interactions during their initial phases of the process that would help to define the possible opportunities. The questionnaire given to both the participants consisted of brief questions concerning their disciplines, their area of specialization, and with open ended questions, such as reflections on working together in a team and how they learnt about a problem.

    Participatory research method: They were asked to explain their flow of interaction in the initial phases of the design process until the time when they were ready with the perceived solutions or recommendations. Also, they were given the choice to visually map out the flow of their interaction within the team through participatory research meth- ods; a generative tool was used in this case in order to elicit visual responses. Using such stimulants, participants were asked to vi- sually make a map of their experiences; they were given materi- als like post-its, white paper sheets, pens, markers, stickers. They could also simply write and not draw or make if they felt like. They were given the freedom to add their own drawing or sketches or anything else that they felt relevant. The visual responses of the participants were aimed to reflect their engagement and inspira- tion for their experience. This informed the memories of the process that they claimed to follow. These visual responses also reflected the participants own use of visual communication methods. At the completion of this activity, there was a discussion on what they just did and what they thought about it. The data collected included 2 filled up questionnaires and the two artifacts that the participants had created on their own.





    Participants filling survey




    Participants creating artifacts

    Data Analysis

    The flow of interaction of the two experiences was abstracted using their in- formation that they shared. Again, the data collected was abstract- ed into diagrams to provide a visual perspective that allowed for the emergence of an opportunity. The flow of interaction between the team members was highly interactive and that gave way to relationships and interactions across all the team members and the process. The participants only offered the individual perspective of each of them but their description of the interactions through visuals included the interactions between all the team members as well as the corresponding process that they all went through.




    Insight Translation


    Insight Translation

    It was found out that the team needed a way to define their problem clearly by using fact finding as a methodology. A frame- work was developed in order to help the team clearly define a problem. Also, since the products they deal with are usually complex technical products the challenges that they face are usually complex. And in order to understand the underlying complexity of a problem, they need to identify patterns by us- ing an appropriate method. Hence, a process was developed which could take them through the problem defining process.


    Solution Framework

    A tool was designed and developed and tested with the team at PRIIO using the process. The first step of uncovering as many facts was accompanied by a set of flip cards that contained stimulants to their thinking by asking questions, example, why is this a problem for you,or what would you have if this problem were solved, and also, who, what, when , where and why. These helped in getting them started. The participants were able to uncover the facts and identify pat- terns out of them. Another point to be noted was that the group consensus brought about fruitful discussions which helped the team in understanding their problem and hence defining it clearly.





    Framework for the Visual Tool

    Please click here to download a full version of my thesis.

    Marketing Strategy

    MAASTRICHT UNIVERSITY

    Client: Maastricht University (Service Science Factory)
    Location: Maastricht, Netherlands
    Role: Design Researcher

    Scannexus and Brains Unlimited partners offer the new Executive Master in MRI Principles and Applications (EMMPA at Maastricht University) which is developed to bridge the gap for supply of higher qualified personnel in the use of MRI imaging technologies, aimed at technical and scientific staff in the industry, medical staff, researchers, technicians and students. SSF was commissioned to develop a value proposition and corresponding pricing strategy.


    Team Visit to the MRI Scanning Facility

    Primary and Secondary Research

    The team started with the existing knowledge of the challenges the program was facing at present, and tried to dive deep into these-
  • Not enough participants

  • Difficult to communicate the program benefits
  • Lack of heritage

  • Value proposition

  • Clear picture of target group

  • Pricing



  • Research Process

    We interviewed the program faculty, administrators, experts in the MRI field and prospective students to understand the current situation of the program and the industry in general. We also interviewed the partners of the program, who were responsible for the technical facilities. The data collected helped us to create personas and undertsnad the current pricing strategy.

    We created the personas that helped us define the customer segment. The personas helped us to redefine the program (into generic and specific modules) and cross-sell it in a way that was mutually beneficial to both the program and the students.


    Persona Creation

    We aligned the needs of this customer segment to the current pricing strategy where we found gaps. Scanner renting time and teaching hours were the two main costs involved with the running of the program, based on which the current pricing was too high.

    Based on the customer segments and their needs, a targeting strategy was defined that enabled the University to revise their pricing strategy and advertising techniques.


    Targeting Strategy

    Sanitation Systems

    BILL & MELINDA GATES FOUNDATION



    Living Conditions of Users


    Client: Bill and Melinda Gates Foundation
    Location: Delhi, India
    Role: Design Researcher

    Bill and Melinda Gates Foundation (BMGF) identified improved sanitation as a major driver for improving health in their regions of focus. The goal of this project was to study existing sanitation systems from the perspective of multiple stakeholders associated with them, use these insights to identify high‐leverage opportunities for improving these systems and then to design initiatives around that.

    First, I spoke with users living in the defined set of environment to understand their perspective of their own living conditions.




    Area of Inquiry

    Data Collection

    I spoke with the users living in the defined set of environment. I tried to gain insight into their experience of everyday life. I asked them questions that helped me understand their financial conditions and a sense of their future lives.

    Data Analysis

    People have as much inadequate sanitation facilities as much of it they are unaware. All participants had a sense and a plan for the future, they all wanted to provide their children with the best of facilities that included education, health and safety, but were ignorant of how poor sanitation can be a great cause of ill health.




    Insights Framework


    Ignorance and inadequacy of sanitation and sanitation facilities form a cause and effect relationship, which needs to be dived deep into to define a solution.

    Sustainable Power

    INDIANA UNIVERSITY



    Problem Solving Process (Simplex)
    Client: Indiana University
    Location: Indiana, USA
    Role: Design Researcher/Collaborative Designer

    In a course on Collaborative Studio, we were tasked with framing and addressing an environmental issue as a team, by utilizing design thinking and design leadership as a generative process for solving complex problems.

    This project culminated in a proposal, which includes an overview of our research methods and design process, which ultimately lead to the creation of The Homeowner Energy Action Training (HEAT) solution.

    We identified 3 essential capabilities for designers: collaboration skills, pattern-finding and managing complexity (sense making through understanding relationships and building frameworks).

    In order to solve the complex problem, we used Simplex, an 8-Step process of three-phase process of creative problem solving and innovative thinking to help us solve the complex problem, uncover fresh opportunities and take them to action.





    Identifying Fuzzy Areas

    Problem Finding

    We held brainstorming sessions to find out of what we knew, what we wanted to know, what we thought we didn't know about environment and picked Disposability/Sustainable energy/Sustainable Agriculture as our 3 problem spaces.

    Fact Finding

    We decided on Sustainable energy as our problem space depending on our personal interest. Following that we found gaps, made connections and found patterns using the infirmation we gathered through secondary research. And also used lenses and perspectives to translate the information and make a new understanding.

    We now created a survey to help us understand what people know about sustainable energy. And that was when we decided to focus our problem space in Indiana.

    Problem Definition

    Using the key facts, we diverged on defining an appropriate problem statement. We did this by creating a narrative and a hierarchy of the relationships and themes we pointed out after the brainstorming sessions, and created a sort of strategy and tactical ideas that helped us in further defining our problem and framing it to find the most appropriate challenge statement.


    The result was unpacking our challenge statement to:

    "How might we help Indianapolis homeowners understand the cost- benefit of home power generation?"





    Engaging with Homeowners

    Idea Finding

    Understanding that our audience was Indianapolis homeowners, we actively engaged a diverse range of Indianapolis homeowners and energy experts through ideation sessions, surveys and various activities to insight on their relationship with home power-generation. Through these engagements we identified key areas of interest that enabled us to generate solution ideas. These areas of importance included: demonstration, community involvement, feasibility, tangible results, and centralized reliable information.

    Evaluation and Selection

    Evaluation and Selection consists of open-mindedly generating a wide variety of criteria potentially useful for making an unbiased and accurate evaluation of the potential solutions, and then selecting and applying the most significant criteria to decide which possible solutions are the best to take forward towards implementation.
    The final criteria were:

  • Is it feasible for homeowners?
  • Can homeowners engage with it?
  • Does it help homeowners understand costs-benefits of home power generation?
  • Does it create a transformational experience?
  • Can we finish this by the given timeline?
  • And the infamous does it feel good?

  • After using criteria we narrowed to our final solution through an integrative process of coupling the main idea of: The How to lose your Electric Company Campaign, with key ideas of others addressing homeowners at different levels of information.
    This solution seemed transformational because of its careful approach to homeowners' belief that home power generation practices are inaccessible to everyday people and that it is too expensive and difficult to try.





    Diverging on Action Plan

    Planning

    We created an action plan under headings like "what will be done" and "how it will be done".

    Discomfort came naturally to us as we diverged on barriers to action. There was fear our solution isn't perfect. One thing that was putting us off was translating our solution into simple, specific action plans, and once we did that and developed a clear, creative implementation plan and a corresponding timeline we all felt committed to it.

    Sell and Accept

    We diverged on campaign owners and then converged them into groups/organizations interested in environment. We prototyped on a proposal for the Campaign that could be sent to people who were previously involved with us, such as the IUPUI Energy Club and Lugar Center for Renewable Energy office amongst others.


    Then we started to prototype, both the campaign and the proposal. We prototyped the proposal based on the feedback that we got from people who received our proposals and sent them back to us. Then we designed the final proposal based on their feedback. We also started to make prototypes of the campaign itself, which includes the website, activity book and the pinwheels.





    From Problem Finding to Solution

    Action

    Our solution was a proposal containing the artifacts of our solution. This was one of the steps where we did the most doing rather than thinking. We were faster in getting work done by dividing and conquering. We divided up the work, came back and compiled it together. Time was again a major factor in driving us forward.

    We needed to plan the solution more than once as all our actions involved people, things and events in unpredictable ways. It was essential for us to get feedback, prototyping and then do it again. We kept in mind the challenge statement at all times and made sure the solution was directly related to it. Working on smaller parts and then getting them all together helped us collaborate better and achieve a sense of appropriateness.




    Campaign Proposal: Homeowner Energy Action Training

    Graphic Design

    REEBOK INDIA

    Employer: Reebok
    Location: India
    Role: Graphic Designer

    Designed and developed merchandising concepts for verticals that included Performance, Lifestyle, Women and Kids, for retail stores across India. Developed and communicated day to day visual tools for all initiatives to store staff.


    In-Store Graphic for a Store



    Reebok Performance Stores


    Reebok Lifestyle Stores



    Reebok Women Stores


    Reebok Kids Stores

    Contact Me

    Email: juhisingh.10@gmail.com